I am writing on an article to New in Chess at the moment and I came to think of an old argument I had with a friend about definitions. Basically he was of the opinion that good chess consists of opening preparation, intuition and calculation – and nothing else. I have a different view, cutting things up to minor sections. One of the differences came across when we debated a complex position. He said that it was solved with calculation, while I insisted that it was solved with strategic thinking. He did not see a difference.
Sometimes you have to accept that you do not speak the same languages. He had a lot of good points that were interesting, but here I think that we had a different approach. Unfortunately the debate turned sour and never became fruitful.
In STRATEGIC PLAY I wrote about one of my better ideas: to divide chess decisions into four categories. (Obviously they can be put into more or less categories; it all depends on how you choose to see the game. As far as I am concerned, anything that anyone finds useful is worth investigating.)
These categories are (free from memory – what I actually call them is less important, it is the ideas that matter):
a) Automatic Decisions
Moves that can be made without really thinking about it. Either because it is theory, or because there are no alternatives (legal or sensible).
b) Simple Decisions
Positions that can be solved without calculation (not variations necessarily – read the NIC article when it comes!). I have a training system for this in POSITIONAL PLAY, based on the three questions. It is a very powerful training system and if both 2600-players and my six year old daughter find it useful, it might help you as well.
c) Critical Moments
Positions where the difference between the best move (or two best moves, it is not an exact science, but a way for us to understand how we should relate to the position) is big. Let us say a pawn or +1.00 as the young people would call it.
d) Complex Positions
These are difficult positions that can only be solved with an interaction of positional thinking (b) and calculation (c). These come around only a few times in a game, if at all. They will at times have solutions where a positional aim is solved with counter-intuitive or anti-positional sequences. I deal with this type of positions in STRATEGIC PLAY and ATTACK&DEFENCE.
I find this way of carving the various decisions up useful during the game, in order to work out where to invest my time. Maybe I will write a book about this one day…
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